SANDBOX — this is a test copy for trying the proposed features. It has its own database: tiers, edits and Ask concessions made here cannot reach your real board. Your live board is at edge-engine-1ue.pages.dev.

Edge Engine

#PlayerPosTm PosRkProj PPGG VORPADP GapTier

Plot any measured stat against any other. Every one of the 90+ advanced stats the engine carries is on both axes — route participation, YPRR, first downs per route, EPA per target, separation, pressure rate, broken tackles, red-zone share. Every dot that has room is named on the chart, hovering one gives you the exact numbers, and typing a name pulls him out of the crowd. Click a dot to open the full player card.

What to plot
Who to include
How to draw it

The board re-ranked for the situation you're actually in. Every lens changes the order. Under each player are the stats that actually decide him, written out, and every stat is graded against everyone else at his position — Elite is top 10%, Strong top 30%, Average middle, Weak bottom 40%, Poor bottom 15%.

#Player & the stats behind the rankingPosTm ScoreBoard #MoveTier

What the engine actually thinks each player does in 2026. Not a rank — the projection itself, and the workload it rests on. Every number here is the model's forecast for this season, and the usage columns are what it expects him to be given: the carries, targets and scoring-zone looks the points are built out of. Click any player for the full chain.

#PlayerPosTm PointsGamesPer game FloorCeiling CarriesTargets RoutesRZ looks Goal-line

Price a trade the way the board sees it, then tell it why you want to do it. Value is measured over replacement, so an uneven trade needs no fudge — the empty roster spot you'd have to fill is worth exactly zero. Every player carries his graded stats, his risk flags, and whether he's walking into a new situation. Then say what you're thinking and argue it out.

or a draft pick
or a draft pick

Ask the engine anything about its own board. This runs on the server against the real board — it can disagree with the market, and it can disagree with you. It answers from measured numbers or says the board doesn't carry it. Push back on anything — it holds its ground when the data backs it, concedes when you're right, and tells you which is happening. No setup and nothing to pay for. Answers take 15–30 seconds.

Disagree with the answer and say so — it will check your point against the numbers, and it will tell you when you're right and when you're not. Cmd/Ctrl+Enter sends.

Your tiers, not the engine's. Group players the way you actually see them — tier 1 is your highest. The engine reads them as labelled data about how you rank players, which is the one signal it cannot measure from nflverse, and reports back what you are selecting for and where the two of you disagree.

What your tiers say you value

Create two tiers and put a few players in them, and this fills in.

Your changes, stored as real rows in a real database. Every edit is reversible, carries the reason you gave it, and re-ranks the board the moment it lands — for every device you open this on. Open any player from the board to add one.